HOTHESS Mikuláš Rally Online

This online rally is based on HOTHESS Mikuláš Rally, which in real life celebrated its tenth anniversary in 2019. The company with its center in Slušovice in East Moravia is regularly the end of the competition year in the Czech Republic! The competition center is, as usual, located in Slušovice, about 20 kilometers northeast of the regional city of Zlín, where the service zone, closed parking lot and rally headquarters are located. The popular racetrack will be run several times around the well-known racetrack, which will also be complemented by the well-known classic section near Slušovice. The virtual version of this competition completely copies the special stages of the real rally, and in the sixteen-year history of the Richard Burns Rally game, it will happen for the first time that the virtual race will be completely identical to the real model!


Three new special stages are waiting for the drivers - the popular circuit around the Slušovice racecourse, the classic special stage from Lípa to Slušovice - both stages will be run twice during the rally and finally a short exhibition test using again part of the Slušovice circuit.

COMPLETE   99,9%

Online debut: HOTHESS Mikuláš Rally Online 2020

Project info


1. Stages info

SS 1/3 Dostihovka okruh

- 5,37 km

SS 2/4 Fagus Lípa 
- 6,69 km

SS 5 Dostihovka final stage
- 1,17 km

2.  Staqe development


19.4. 2020

- project start

- Agreed creation of SS Dostihovka with Myra43 and modification of SS Zádveřice in to Mikuláš Rally edition with Miro Kurek


Map of the race :


RZ 1/3 Dostihovka okruh - real view

RZ 2/4 Fagus Lípa - real view

22.4. 2020

- building of the Fagus company premises at the start of the special stage


27.4. 2020

- road around the horse race track is almost done. Other by 3/4. The output from Zaxxon could not be used much (there are a lot of large areas and a gentle elevation), so it's a lot about manual work. But it must be fun :-)

5.5. 2020

-  The ground is basically finished, there are still a few details left (thickening of the mesh). Gradually Start to devote buildings and other "junk".

- fphysics is provisional, driveline only the bare minimum

- so far, due to the test, everything is exported as ground so for example, fences dont have transparency

- weather is renamed from front-end RBR (Map04)

- I attach maps for orientation. The start is according to 1A.

- buildings are extracted from OSM maps - for guidance only

Work also progressed on the SS Fagus

-finishing the modelling at ther end of the stage, modified passage through the manure and added retarder

- It remains to add some objects in to stage, generate shadows and then Wallaby

7.5. 2020

-  first proper test of SS Fagus


8.5. 2020

-  visit of Slušovice, taking pictures of buildings for textures

11.5. 2020

-  finish the works at Fagus area
-  Stage Fagus is almost done - works stopped due to works on SS Komárov
-  finish autumn 2020


26.5. 2020

- First buildings at SS Dostihovka 

- ground 90%

- objects 30%

- textures 50%

- integration 30%

25.8. 2020

- resumed work on both stages

- stage Fagus finished - created winter textures. edit some TV cameras, banners and splash screen left to do

- SS Dostihovka crash after reaching the finish line. We dont know what should we do with that

4.10. 2020

- creation of curbs, retarders, tires and other objects


16.10. 2020

-  crashing solved
- I had to re-establish it all in Wallaby, but the effort paid off. In addition, Miro found a problem with the collision model and materials there, I will still have to discuss how to avoid it next time.
- I'm working on several things at once (houses, greenery, cameras) and my idea is to have a beta ready by the end of next week. Then we would have more than a week left for testing and adding on the plugin.

- tried to tune the physics a bit, but it already seems to me that it's quite dusty ...

11.10. 2020

- It remains to finish several houses, thicken the grove, muddy the track and solve the shadows. Then invite TV and timekeepers :-)

- Progress about 80%, unfortunately we are still dealing with the crashing. It's better, but it's not in your pocket yet

21.10. 2020

-  splash screen creation

-  Stage Fagus done

23.10. 2020

-  final beta version
-  done by 95%

22.10. 2020

- preparation of the final stage - the works proceed according to plan and so the only problem remains with the creation of shadows so far, I've been testing some AO shadows so we'll see how long it takes.

24.10. 2020

-  addition of anti-shortening traps

-  added lot of mud in to pool

25.10. 2020

-  betatest V2


27.10. 2020

-  on Fagus, the retarder detour has been solved

-  final exe file of Fagus stage

27.10. 2020

-  Dostihovka is almost done
-  first time on wet, stage time work, done all colision, set TV cameras and making the winter textures

28.10. 2020

-  done by 98% trati
- making pacenote
- final stage done by 90%

29.10. 2020

-  all works on stage Dostihovka and Final stage was done

-  Pluto is on point


Final view of all three stages

30.10. 2020

-  project done

-  uplpad of all three stages on plugin

Project developed by:

Miro Kurek 



Dan Šimek
Jakub Hanzelka
Jakub Hofbauer 
Martin Bujáček 
Robert Kořístka

Filip Basel

Dalibor Hudeček

Roman Zbořil

Mariusz Chrasczina 

Benek Korzeniowski

Jaroslav Pinďák

Jakub Hoffmann

Kevin Favrou

Jakub Šimek

Martin Staněk